
All abilities have been purged of bugs, as well as some item, combat and stat bugs.
Various difficulty adjustments to make up for the power gain. Changes also apply to enemies who use these abilities, creating interesting encounters. The mod doesn't discriminate in its balancing, there are nerfs as well as buffs. ~130 abilities from Origins and Awakening have had from minor tweaks to complete remakes. Some abilities which were deemed repetitive, boring or useless, have been swapped with completely new ones. This makes it possible to have several builds that feel different Talent trees now allow you to take multiple approaches based on attributes, diversifying your build order and itemization. All specializations, spells and talents have been somewhat balanced out in power, meaning no 'must-have' or 'should-avoid' abilities. Weapon and Shield Warriors can be damage dealers. Shapeshifters, Arcane Warriors and Two-Handed Warriors can now be efficient at tanking. All Warrior and Rogue specializations are now compatible with both melee and ranged setups. It’s simply impossible for me fit every single change that has been made in the description (those you can find in the PDF I’ve uploaded), so I will point out some of the key features: This mod overhauls the majority of spells and talents, as well as some other things, in order to improve combat and unlock many new ways to build and play characters. A few minor adjustments were made to several other abilities.
Two-Handed tanking has been buffed with, as it was significantly more squishy than W&S. Additionally, and will now bypass penalties to allow blood mages a more sustained playstyle. In this update, I have fixed a nasty bug with Disorient effect, and have fixed the Urn of Sacred Ashes Overseer encounter by adjusting the new to work only for the party. This fixes the Urn of Sacred Ashes quest encounters where the Cultist Overseer would be permanently invulnerable.
- The new effect now only applies to party members who use Spell Shield. - Upkeep has been reduced from 50 to 40. - Cooldown has been reduced from 60 to 10 seconds. - Armor granted increased from 5 to 30% of total armor defense bonus from Strength increased from 0.3 per point above 10 to 0.6. - Fixed a bug that would cause permanent losses to some stats. It will now out-perform and against heavily armored targets. - Armor penetration granted has been increased. Through careful manipulation of the life energies around them, the mage swaps health with a friendly target.
Healing from will now bypass the healing penalty of.
- Healing per corpse has been increased. - Healing from will now bypass the healing penalty of.